I have a short question that came to my mind and I wanted to know your opinion. I am starting to make enemies for my game. I'm building different types of enemi...
I'm brand new to scripting, and I'm working on this for a project. It's due in a little bit, so I'm sure I won't be able to get the help I need for this enemy,...
I have a issue I am trying to get the enemy's projectile image to point in the direction of the player. However the player each time the projectile is created i...
I am currently making a tower defence game. The game is grid based and I have already set out all of the 'walls'. Map1 is a kind of maze, similar to the Pathfin...
I'm currently making a bat enemy, which spawns when players are within line of sight of the spawner, what I have set up currently is it creates two objects, one...
Greetings and first, as always, sorry for my english ;). As the headline already said, I would like to know how to create an enemy-AI for top-down-games like sh...
Does the "dead" animation work when the enemy dies, but when the "Trigger Once" occurs, why the "dead" animation doesn't work when the second enemy dies?
There are two enemy instances with LOS behaviour. I want to set the player instance variable to 1 when player is in the LOS of any enemy instance and when the p...
Could you help me to implement a code in my game. There's Enemy, Player and Home. Enemy has LOS behaviour. 1. If the enemy has LOS with player then enemy will a...
I would like to make a vampire survivors like. Just to test settings. I find an easy way to move enemies with move to or Bullet behavior. But I got a problem wh...