Welcome to this NPC tutorial – now complete and with the example project included! The aim of this is to show you how to create a system to control multiple typ...
How to create simple, but scalable dialogue system for your game using triggers and string instance variables. Hope you enjoy the video! JOIN OUR COMMUNITY OF I...
In this tutorial, we’re going to be looking at adding a Line of Sight-based system where an NPC can notice the player and trigger an action. It will function in...
This tutorial looks at a JSON based system for handling and displaying dialogue. The whole example file is controlled by touch (just tap or click to advance the...
Welcome to another tutorial on using a JSON-based dialogue system. As mentioned above, this follows on from a previous tutorial, but where that one demonstrated...
I've run into an issue with an agar.Io clone minigame I'm implementing into my game. I have it working where if the player is 1.25x the size of an ai, the playe...
I'm creating an MMO. Currently the players are represented by Peer Objects as in the Multiplayer Tutorials. I'm wondering what the best way to add in NPCs is. T...
I have a tile map and I want my player to draw enemies who have line of sight to stop moving in their paths and follow him. If my player was to trigger a telepo...
I'm working on a top-down game with moving NPC sprites, and I'd like to use different animations based on their direction of movement. They all have 8-direction...
I'm new to the software (only a few weeks) and I really enjoy it, I produce a simple platform game (of course - this is after all a first attempt) and I am inte...