Is there any way of creating a function or something alike that, when dealing with multiple enemies, would identify which one was hit and its HP reduced without...
I'm making a platformer sort of like mario where I jump on the enemies head and then it dies, but I can't make the death hitbox for the enemy pin to the top of...
I'm fairly new to Construct 3 and this is my first game. I am trying to make the enemies fall from above and make the right one destroy when hit with bullet. I...
I'm making a dungeon crawler but my enemies keeps on getting stuck on eadges corners. Anyone knows how to fix this?
How can I make the visible and moving light on the enemy's patrol like this game?
Hey guys, I'm trying to use Easystar to move around enemies. So I have multiple enemies calculating path to the enemy and moving, my problem is that they're cal...
When the enemy dies, drop a coin, ok, so far I managed to do it, but I would like the coins to look alive, like the big topdown games do, when you open a chest...
I'm working on an AI for an enemy in the vain of old school beat-em ups. Examples "TMNT Turtles in Time" or "Streets of Rage". The first thing I wanted to see a...
I don't really know how to say this right, but in my game I have multiple enemies, and the current way damage is dealt to them is by each weapon having its own...
I have a chess-based enemy in my game and I want to know if I can have the enemy find where the player sprite is and make a movement in that direction progressi...