View a comprehensive history of all the bug fixes in Construct 3 since the first release.
Blank screen using 3D shapes with low quality fullscreen scaling
Mesh editor: update mesh point position more smoothly when first dragging
Mesh editor: in some cases could not undo moving a mesh point
Text & DrawingCanvas: may not have rendered correctly relative to 3D shapes
Timelines: crash trying to add a 3D Shape instance to a timeline
Possible crash after restarting editor if UI has been set up with bars not available in the free edition
Crash previewing after cloning a Tilemap object
Error importing PNG images in Chrome 89-90 (regression r245)
'Call function' actions did not always update text after renaming items
Animations editor: do not show drop overlay when dropping files on the frames panel while editing 3D shape
Animations editor: main image not showing after cropping a selection created from pasting from an external image editor
Animations editor: collision polygon tool toolbar showing fractional values when snap to grid is enabled
Animations editor: UI elements in the same space as a rectangle selection cannot be interacted with
Data editor: additional quotes added when cutting and pasting content with quotes
Data editor: empty cells in a vertical selection ignored when pasting them
Scene graph: issue loading savegame including hierarchy information
Scene graph: hierarchy information not duplicated properly if connections were setup between instances in different layers
Scene graph: crash duplicating layouts (regression r243)
Error using advanced minification with Sine/Pathfinding behaviors (regression r244)
Firefox: possible crash closing parameters dialog while a sub-dialog still open
Incorrect features exposed in Animations Editor
Animations editor: possible crash using backspace to delete all content on spinner elements
Tweens and Timelines: crash using scale properties at runtime (regression r243.2)
Timelines: incorrect editor scene graph preview when modifying the real angle/scale of an instance
'View used addons' dialog could list incorrect layer references
Layout view: incorrect sizing of instances (regression r243)
Timelines: crash updating values of keyframes (regression r243)
Could not advanced minify projects using Browser plugin (regression r242)
Could not rename project with F2 keyboard shortcut
Possible error if saving to local file takes a long time
Prevent pasting family if it would duplicate instance variable/behavior/effect names
Could not paste family via 'Paste' in context menu of another family
Failed pastes could sometimes still reserve object/family names
Possible error previewing projects with no loading logo (regression r236)
Possible crash moving mesh points while showing collision polygons
Possible crash or project corruption using certain special characters in names
Timeline bar: crash setting the "initial-frame" property while in editing mode
Timeline bar: crash when attempting to copy timeline elements when nothing is selected
Animations editor: animations offset by one pixel on preview
Keyboard shortcuts: tilemap bar shortcuts handled when data editor should accept keyboard input
Windows wrapper: did not update window.screenX/Y when moving window
Timelines: crash pasting a timeline from the active project into an inactive project
Timeline bar: timeline editing mode getting into an inconsistent state when changing between layouts of different projects
Timeline bar: name of current timeline not updated properly when changing between layouts of different projects
Layout view: proportional (shift) resize did not preserve mirror/flip
Anchor behavior: could use wrong position for first tick after changing layout
Windows wrapper export: some checkbox labels not correctly associated
Fixed issue in 'On-rails shooter' template
Multiplayer: work around Chrome issue that could prevent 'On kicked' triggering
Multiplayer: could send incorrect messages when using 'Simulate latency'
Pathfinding: did not support negative path costs
Pathfinding: could calculate incorrect cell path cost in some circumstances
Possible crash testing overlap with Particles after destroying it
Scene graph: selecting all child instances was only working for root instances
Scene graph: incorrect z-indexing creating hierarchies at runtime
Scene graph: prevent adding instances that do not support hierarchies as children
Animations editor: snapping not working with a 1x1 grid
Animations editor: prevent changing image points and collision polygons if object does not support them
Timelines: show timeline UI elements for instances which are in global layers
Data editor: crash after trying to drag text in a cell
Toolbars: spinner inputs did not apply changes properly when cycling through them with Tab