Content tagged families

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108 usages of this tag
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Change default behaviors for families on creation
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I am using the family behavior "Fade" and everything works just fine when I already have an instance of the object on the screen on the start of layout. BUT if...

posted 3 years ago
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So I've created a bunch of sprites with the tween behavior and also put up some actions using tweens. I then decided I want to add all the sprites to a family,...

posted 3 years ago
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So, I'm making a tower defense game and I made a family of sprites with turret behavior, but there's one turret from this family that I want to be the only one...

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Can you use behaviour events with families as the object?
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I have started to use families, but there isn't an option to add events concerning behaviours where the family is the object. To be specific, I want to play a s...

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Can you use behaviour events when the object is a family?
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I have started to use families, but there isn't an option to add events concerning behaviours where the family is the object. To be specific, I want to play a s...

  • 2 replies
  • 281 views
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Have a simple farming game and have been testing it with one field to get everything right (grow rate, harvesting, etc). Now I'd like to do that whole process b...

posted 3 years ago
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  • 366 views
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I'm trying to set the animation for the growth of a crop but am getting hung up on the correct event/actions (crop growth is a variable that increases by 1 ever...

posted 3 years ago
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Iterate Through Containers?
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I need to pin several family objects together within containers, so the contained objects can be positioned as a group. How can I iterate across all the contain...

posted 3 years ago
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How do I Set Family Animations
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I'm not sure if this is a bug or me just being inept. I've created a 'Family' of obstacles with the 'Bullet' behaviour that spawn randomly on the layout. They'r...

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Collision Issues when using Families
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I'm fairly new to Construct and am encountering an issue I have been unsuccessful in resolving for several days. I have combed the forums and spent a lot of tim...

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