I don't want Turret to see the target when it touched (global vat.). Its like when the enemy has shields, don't shoot at him.
I am completely stumped. All I want is to be able to use a targeting system like unto Kingdom Hearts, where the game automatically picks the nearest target (pro...
So, I'm making a tower defense game and I made a family of sprites with turret behavior, but there's one turret from this family that I want to be the only one...
Well, the title is very self explanatory. Thanks in advance!
I have a tower defence with events that specifically need to reference the target to work, like sprites and bullets shooting from non-angle-changing turrets.