Is there a way we can loop through the objects in the family (and subsequently create it) when none of the objects in the family are created yet?
Basically, when a sprite collides with another sprite, a new sprite is created. All elements of the crafting game are stored as animation-frames of a single spr...
I am using 3 Families: SelectableObjects, Units and Buildings. Each Object in the SelectableObjects Family is either in the Buildings or Units family as well. W...
I've been struggling with that for days. I have a system where crops grow after certain some time value. The crop grows (changes the sprite animation) when it r...
I am working on a prototype that has a family called "Enemies". This family has about 5 different enemy types. The enemies have AI but given the common nature o...
So, I'm making a fighting game, with gun pickups and stuff like that. The guns are all in a family together just called "Weapons". I have it so that when a play...
I have a family with 6 3D objects, each with a different name for their corresponding style: Light_3d_listing , dark_3d_listing , neon_3d_listing , etc. I creat...