Is it possible to create another specific object if Object 1 is created? I want different objects is created based on the Object # in the family. This is the me...
I want to make an endless runner (think of Subway Surfers) where pre-defined rooms spawn ahead of the player (these can be either created or moved to the positi...
I have a Family of enemy Sprites. I have created them on one of my layouts (not the one I'm going to use them on) with a hierarchy of other Sprites I use as buf...
Let's say enemy A and enemy B are inside Enemies Family. Then, if Enemies Family collides with the player, how do I know/get what kind of object hit the player?...
In case the same trigger happens multiple times at the same tick for different instances of a family object, do this trigger get all instances at once and runs...
I need some help on a word game. I have letters as sprites and added them to a family called letters. I have added 3 instance variables: Letter - to capture the...
As the picture show, I can't make this condition work when I change b back from "true" to "false", value a still be "true", it should be updated to false too. A...
How do I group multiple or even all the audio? I want to apply an effect to all the audios and it seems that audio plugin is still limited by 1 tag as in Constr...
I am having an incredible frustrating problem where I can't check collisions between two objects of the same family correctly. My goal is to have a functional 2...
I am having some trouble using the pick nearest/furthest condition. I have created 2 families GoodTroops and BadTroops. When GoodTroops have a distance over 200...