Content tagged families

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Adding too many objects to Families?
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I was wondering if adding too many objects to a Family with Behaviors would ultimately cause dropped performance? Currently I have a small-ish Family (containin...

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Families and 'on fall' in platform behaviour
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I have 2 different objects in a family 'familyPlayers' that walk left or right depending on the 'direction' instance value. When the object falls I want the ani...

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"Trigger Once" and Families
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To save you the headache of deciphering those expressions the gist of it is: That's all fine and dandy. Without the "Trigger Once", an object is created every t...

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I have a global variable storing what object the player might be carrying. When the layout changes, I need to recreate that carried object in the new layout. I'...

posted 3 years ago
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I seem to be a bit stuck with this: I have a Dictionary object that holds all kinds of keys for the objects the player has collected in the game. Some of those...

posted 3 years ago
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I need to create a loop for object in family "objects" that have children "objects". In code something like this: For each objects. Repeat objects.ChildCount. O...

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Calling a function for only 1 instance of a family
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So if I have a multiple instances of "object_1" in my layout and I want them to call a "Flee" function when "Flee" string is active. How do I restrict the funct...

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How do I use progress bar for multiple objects?
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When a mine is built in one of 15 spots, a progress bar is created (CoalMineConstruction) with the x/y of where that mine is. There's an instance variable on th...

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I am struggling with retrieving an local instance variable, called "myScore" upon a collision of a bullet with that one to add it to a global score display. Wha...

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Pick and create an instance of the object in the family
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There are 10 objects in the family. I want to pick the object that the player overlaps with from this family and create an instance of the picked object. I trie...

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