It seems to be beast, but I am not able to put actions on objects created that way. I have a family with the variable "Name" and wanted to put values in these v...
I have a problem in my project. Basically, I am creating a system which allow to ennemies to burn. What I have done : So I had already done a player, that can p...
Sorry for a few questions at once, just really need an answer). We are a team are now developing an idle game, we have different clients (30 pieces), these are...
Not sure if this is the right place to ask but I thought it was worth a try. Maybe this could be considered a bug, but I don't know nearly enough to post there....
I have a family called "Allies", in this family there are "Warriors", "Archers", "Healers". I wanted to make the "Healers" unit move to the nearest low life uni...
I have tap on button functionality on gameplay layer ,So on loose A popup comes,But I can still tap on those button and those button are taking input. I want is...
I have a family for all my enemies, now I want to find out all the instances of Enemies Family. But I don't know how to apply the for each condition. I used for...
I have 2 Outline Effects: "Outline" (for mouse cursor OVER) and "Outline2" for Dragging. As you can see on the example C3 file: When the mouse cursor is over AN...
Hi folks, either it's my crappy condition design or it's a bug (so probably the first one). I'm trying to link several instances of two objects together with an...
I made a general function for every time a button is pressed I want the buttons to wiggle. It seems to wiggle all buttons of the button family. Is there a more...