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I encountered a problem yesterday regarding families. So basically I got an "enemy" family where I put all different types of enemy sprites. (they all get assig...
I know that it is possible to do this with arrays, but that just makes my game EXTREMELY slow(1-2 FPS) and I need a 'for every' with a tilemap object similar to...
I have an object when it's overlapping another object it supposed to AFFECT (do something) ONLY on ONE of the specific instance, but instead it affects on ALL t...
I have problems calling a function from another function if said function has a "for each"-condition. I have no problem calling the function with something like...
I have a button that create an Object on the center of the screen, I can drag them around. The thing I'm trying to do is: After I created a bunch of them when t...
How do I set a random color for each objects? All objects are in one family: " Created_Objects ". I want to code for the family so it will work for any other ob...
I still don't know how to setup a working UID or use it when CREATING a new instance (I don't get it yet). So, I tried another way using For Each instance in a...
I have 2 families: 1 for buttons, 1 for text. Buttons are Sprites, Text are text-object that are OVER the buttons. I'm trying to shorten my VERY LONG code to mo...
There appears to be something weird going on between "for each" and "trigger once". It appears that I have to say "trigger once" for every instance of an object...