I'm trying to do something like a level editor. I want to prevent solid objects to be stacked on top of each other. I have a condition that checks if there's an...
In my game, the characters consist of three sprites: Body, weapon and box. Each sprite is a separate family. I can’t give commands to an individual character, s...
In my game, the characters consist of families. To create a new character I just needed to add new sprites to the family, and the code describing the family rem...
I have different particle sprites in different colors and tried to use a family with instance var to select a specific one in a function without the need to wri...
I have 2 families: 1 for buttons, 1 for text. Buttons are Sprites, Text are text-object that are OVER the buttons. I'm trying to shorten my VERY LONG code to mo...
Family subfolders are very nice. Is any chance this might be a step towards Family inheritance? I.E. Subfamiles -- e.G. Enemy > bug > bee, enemy > bug > wasp, e...
I have several families on my project and some of them contains more than 1000 sprites that are continuously destroying them self and recreate again. More ore l...
My game has random sprites appearing on the screen using a family. When the user clicks on a family instance, the instance is destroyed and the score increases...
Despite reading the relevant articles several times and extensive searching through the forums, I seem to still have a fundamental misunderstanding of how Famil...
This must have been discussed before, but I am having trouble finding it using internal or external search. Could someone explain me how picking within a family...