Often you'll develop a game with a keyboard and a mouse, but these days many devices have a touchscreen with neither a mouse nor a keyboard. If your game can on...
Testing in the computer it's working fine, but after exporting to HTML and testing in an iOS environment, the Joystick didn't recognize the touch. Here is a tem...
Is it possible to turn your smart phone into a motion controller for a desktop game like a wii remote? I've been fiddling with motion controls in one project, b...
I have in my game 2 gamepads, one is for move the player, the problem is that when I am touching on it with 2 fingers I move faster than how I do when I press j...
I have in my game 2 virtual gamepads, one of them is for move the player, the problem is that when I am touching on it with 2 fingers the player move faster tha...
What's the difference between them ? Could someone please give me a video explaining? Just found about the second, but nothing about " on hold over". Thanks.
This image shows a part of my game. Here the yellow stone can be moved to the highlighted green or white fields. Unfortunately, if I click the bottom-left part...
I have a game where people can drag and drop stuff and most of these objects(sprites) are pngs in different forms. The problem is some of these items are small...
I find only examples for touch gamepads that use angle. Round pad. I would only need the distance of the stick on the y axis to rotate the angle of a rectangle...
So my game is a strategy, top down, very fun but zooming naturally with two fingers like god intended is so so crucial, but the Scirra example in C3 doesn't wor...