Forum Topics tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
101 forum topics with this tag
Apologies if this is a bit vague. How to I get Construct to register a series of actions in order and then respond to the string that it's read. For example, I...
I was just wondering if how to have and and and or within the same event. For example. If button1 && button2 == Down || button3 && button5 == up {. -----------;...
Let's say I have multiple levels in my game. I have one event sheet that controls the basic code for every level (controls, AI, etc) called Game-Events. I also...
I'm working on a rhythm game called BEATZ, and I'm using a system that uses a variable, every 1-3 seconds the chord changes to a new number between 1 and 6. Eac...
In the scripting api, its possible to have your instances listen to events emitted by several addons/runtime. How can these events be triggered from 3rd party a...
How do I draw a rounded rectangle? Either with events or scripts will work for me. I tried it with scripts but many times things will not work if I try using th...
I know this looks like a really noob question, but I've been using Construct 3 to test it's functions, but I came back to Construct 2 since I reached Free Editi...
Is there any possible way how I can reference a previous sprite if there are a multiple number of them? Like picking the sprite by it's IID : Icon(icon.Count-1)...
I have two projects with separate event sheets, objects etc. Is there a way to merge the two? Right now the only option I could find was to redo everything manu...
I'm trying (hopefully) to optimize my event sheets to the following. - Set up / game start (establishing details when a new play through begins). - Main (most e...