So far I've been using multiple objects OUTSIDE the game screen with local variables to store my in-game values in. I found that way to be quite clear for me, e...
I'm working on a rhythm game called BEATZ, and I'm using a system that uses a variable, every 1-3 seconds the chord changes to a new number between 1 and 6. Eac...
So, I want to look at a bunch of text boxes and decide if they contain the same number as a single digit variable. So, if the number I want is five, it should f...
I'm trying to create an inventory system with an inspect option. I'd like the inspect option to show the values and description of the item I've selected based...
So I am trying to get a "Good Job" to pop up when every tenth enemy is killed. Maybe I am going about it wrong but I was trying to do System>Score (Global Varia...
Trying to make dotted blocks from mario for my platformer, can't seem to figure this out. Any help?
I have a textbox that follows the cursor and when I hover over an item sprite with some instance variables I want it to display these. It does work but I also w...
I have situation like on image. I dont know why, when I touch "myTank", Is'nt executing sub-event in comparation values "InTank = 0". In my opinion it should be...