I know this looks like a really noob question, but I've been using Construct 3 to test it's functions, but I came back to Construct 2 since I reached Free Edition limits.
While I was converting the code line by line, I can't make the fall animation stop looping. I really don't know what to do (maybe I'm really tired and can't see something).
The code is the same for both Engines, but the problem persist only in C2.
Okay so: I've made a Wall Jump system. If you Jump while in Wall, Jump animation triggers normally.
If you don't jump and just fall from the Wall, it's supposed to play the fall animation (3 frames). But the animation keeps looping.
If I put
/Platform On Fall > Set Animation to "Fall"
The animation just doesn't play. It get stuck with the "Wall Slide" animation.
If I put
/Platform is Falling > Set Animation to "Fall"
The "Fall" animation loops, but I want it to stop at the last frame.
The code is the same for both engines. I've disabled "loop" on animation properties.
I'll post Screenshot of both of then, with the video showing the error.
CONSTRUCT 3 EVENTS (works just fine)
CONSTRUCT 2 EVENTS (doesn't work)