Blog Posts tagged events

Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.

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5 blog posts with this tag
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Blog Post
Common mis-used events and gotchas
9 favourites

Construct 2's event system is designed to be easy to use for complete beginners, not requiring any technical knowledge. We regularly talk to users via our email...

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Event Sheet improvements in Construct 3
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The Event Sheet is the core of Construct. It is one of the key things that distinguishes Construct from other tools, and many spend the majority of their time w...

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  • 3K views
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Why do events only run on one core?
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Recently on the forum it's been asked several times why Construct 2 only runs events on one CPU core. I'm not sure why it's suddenly become a hot topic, but I w...

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Optimising events with function binding
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Shortly after finishing the expression-to-JavaScript compiler , I realised a couple of the performance tricks we used there could actually be applied to conditi...

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An optimal way to write events in Construct
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Hi, been a while since my last blog post. So lately I’ve been thinking about switching engines for my game. I must admit that in a world where Unity is getting...