I'm trying (hopefully) to optimize my event sheets to the following
- Set up / game start (establishing details when a new play through begins)
- Main (most everything happens here)
- Extras (Functions, less-used events/triggers, etc)
The main game happens all on one layout so one primary event sheet seems logical.
But I plan on having a lot going on so managing event lines seems all the more critical.
What I am wanting to understand better is how referencing (including) other event sheets actually works.
I picture it something like taping another event sheet to the primary one that's doing the "including". In that sense, if correct, does that mean that the system is still running through event lines like both sheets were actually just one larger one?
OR... Is there some special programming in the C3 architecture that knows how to reference the "included" event sheet only when needed but ignores it the rest of the time?
For simple organization of event lines, there's still benefits either way and other pluses (like not having to copy event lines across multiple sheets... Sorta like Functions). But is the use of "included event sheets" at all beneficial to how fast C3 can run through events before starting a new tick?
Thank you for your help and insight.