Forum Topics tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
101 forum topics with this tag
I tried looking up tutorials on youtube but I run into nothing but the same copy & paste tutorial "How to make a platformer game". No matter how many times I wa...
Why sometimes some of my event's don't work? When I tried to preview my game that is on progress, some of my events don't work. And when I tried to preview it a...
I am trying to make a final boss enemy fire missiles from his mouth, but the missiles refuse to spawn. I have checked already and it Is'nt a problem with hitbox...
I'm trying to make a color change in my main menu when I mouse hover over the text. I want to create as few spritefont objects as possible, so I'm trying to cha...
Currently, with only keyboard, the event is working ( Set boolean ). OR. Only controller event. But with theses two events ( I can hold Space or Hold A with my...
I got some files that contain start data, that is being modified later on. So I wanted to load the data from the files on game start to the local storage and wh...
I have the following code in which I define a class: Runtime.GlobalVars.Class_Axt = class axt {. Constructor() {. This.Name = "Axe". This.MapObject = 0. This.Zi...
I would like to know how you can access the instances which are triggered by the collision event. With adding action you can easy acces them as it seen on the p...
I am having a problem. In my game, I am attempting to implement a system wherein if an enemy's "Shield" value is reduced to zero, three things should happen: 1....
I am creating a game where it will spawn a certain amount of objects a second to make the game hard. I want to add something where if you press a button labeled...