Forum Topics tagged events

Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.

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101 forum topics with this tag
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Collision event in script
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I'm starting using Scripting in Construct 3 and I'm a little lost. I made a Player class and want to manage events in my class. Is it possible to access an even...

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How to add event using “Or Block”
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I found an “Add Or Block” when adding event, but nothing happens after clicking it. I want to add if A collides into B OR C OR D, A dies. Thanks for helping me!

posted 3 years ago
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Best practices with Events?
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I'm wondering about what the best practices are in regard to performance and development efficiency with the eventing system for a multilayer game. Currently in...

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Beginner's question: underlined action
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The add action-screen sometimes shows an underlined action. What does this underlining mean and what can I do with it? Example:

posted 3 years ago
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How do I create a custom event trigger?
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I tried searching for quite a bit, but either my terminology is wrong or there just isn't much information about this topic. I want to create an event condition...

posted 3 years ago
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A question about events (the wait action)
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Hallo! I have a question about how events work. On start of layout: Repeat 10 times: With this code I expected I would see this: Wait 0.1 second. Create sprite....

posted 3 years ago
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How do I add a click event to non-button object?
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For example to sprite or SVG?

posted 3 years ago
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How do make an "On Shake" Event?
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Sry my bad English, it isn't my first language. I am trying to do something to detect when I shake a object. And then when I shake it a event occurs. Something...

posted 3 years ago
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How do I make a player event log?
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So what's the best practice for making a readout log of game events that would be shown to the player in a few lines at the bottom of the screen? Its in tons of...

posted 3 years ago
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I'm wondering if there's any benefit/efficiency to be had when using one central mouse-handling event, versus having separate mouse handlers for explicit events...

posted 3 years ago