Forum Topics tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
101 forum topics with this tag
I'm starting using Scripting in Construct 3 and I'm a little lost. I made a Player class and want to manage events in my class. Is it possible to access an even...
I found an “Add Or Block” when adding event, but nothing happens after clicking it. I want to add if A collides into B OR C OR D, A dies. Thanks for helping me!
I'm wondering about what the best practices are in regard to performance and development efficiency with the eventing system for a multilayer game. Currently in...
The add action-screen sometimes shows an underlined action. What does this underlining mean and what can I do with it? Example:
I tried searching for quite a bit, but either my terminology is wrong or there just isn't much information about this topic. I want to create an event condition...
Hallo! I have a question about how events work. On start of layout: Repeat 10 times: With this code I expected I would see this: Wait 0.1 second. Create sprite....
For example to sprite or SVG?
Sry my bad English, it isn't my first language. I am trying to do something to detect when I shake a object. And then when I shake it a event occurs. Something...
So what's the best practice for making a readout log of game events that would be shown to the player in a few lines at the bottom of the screen? Its in tons of...
I'm wondering if there's any benefit/efficiency to be had when using one central mouse-handling event, versus having separate mouse handlers for explicit events...