Content tagged distance

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I have a vertical scroller game. My player's Y position remains static in the center of the screen while the background and the background elements scroll verti...

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How to I measure the total distances between chain links?
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I'm attempting to measure the distances between chain links made up of a single sprite. I am using R0j0s verlet motion as a base cp3 file. I made a loop in the...

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The 3D Fog (exponential) effect must be depth-based (i.E. A plane perpendicular to the camera direction) because, especially at wider FOVs, you can get very unn...

posted 1 years ago
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How do I merge text objects?
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So I am making a game similar to Angry Birds, and I have a text object that shows how much damage was done/score gained whenever a damaging collision happens. H...

posted 1 years ago
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As closer the entity gets to me, the camera will shake and the magnitude of the shaking will increase. Now if the entity is moving away from me, the magnitude d...

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How do I destroy object according Its distance?
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Greetings, I am facing a problem that the solution is probably very simple. I have a walking character and I have 2 identical object types. If my character is c...

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Determine Z elevation to fill screen with an object
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Hopefully someone can solve this. I've tried every variation of the equation and chatGPT can only get u so far. I'm trying to determine the needed Z elevation o...

posted 7 months ago
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How do I spawn a sprite along pathfinding route
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I am using Pathfinding Direct Movement" project as an example for my turn-based game in order to show me the path that player is going to follow. I want to make...

posted 6 months ago
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My game has a drog and drop function where an Object sprite can be droped on a Document sprite. Document sprite can have many zones. Object changes appearance (...

posted 3 months ago
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How do I keep a certain distance between Npcs?
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I have multiple platformer Npcs in the level, who move towards the player with different speeds. How do I check for each Npc if they're to close to each other -...

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