I have a vertical scroller game. My player's Y position remains static in the center of the screen while the background and the background elements scroll verti...
I'm attempting to measure the distances between chain links made up of a single sprite. I am using R0j0s verlet motion as a base cp3 file. I made a loop in the...
The 3D Fog (exponential) effect must be depth-based (i.E. A plane perpendicular to the camera direction) because, especially at wider FOVs, you can get very unn...
So I am making a game similar to Angry Birds, and I have a text object that shows how much damage was done/score gained whenever a damaging collision happens. H...
As closer the entity gets to me, the camera will shake and the magnitude of the shaking will increase. Now if the entity is moving away from me, the magnitude d...
Greetings, I am facing a problem that the solution is probably very simple. I have a walking character and I have 2 identical object types. If my character is c...
Hopefully someone can solve this. I've tried every variation of the equation and chatGPT can only get u so far. I'm trying to determine the needed Z elevation o...
I am using Pathfinding Direct Movement" project as an example for my turn-based game in order to show me the path that player is going to follow. I want to make...
My game has a drog and drop function where an Object sprite can be droped on a Document sprite. Document sprite can have many zones. Object changes appearance (...
I have multiple platformer Npcs in the level, who move towards the player with different speeds. How do I check for each Npc if they're to close to each other -...