Forum Topics tagged distance

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29 forum topics with this tag
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When to use "for each" while working with families?
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I encountered a problem yesterday regarding families. So basically I got an "enemy" family where I put all different types of enemy sprites. (they all get assig...

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How can you set the distance that a sprite can move?
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Let's say that you give the bullet behaviour to a sprite and then you want the sprite to stop at a certain distance, you don't want your sprite to travel the en...

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I want to know how to get the location point between to objects so I can place a "camera" object between them, so I can place the camera in the center on the sc...

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I want to shot an action when the object appears in the camera/screen. I'm using the "is on the screen" condition // system wating 1 second - shot action) but t...

posted 4 years ago
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I'm struggling to figure out how to measure the distance in between 2 points (the first on a layer with 100%x100% parallax, the second on a layer with 0%x0% par...

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So I have this weapon in my game that shoots these lightning bolts, and I want it to bounce from one enemy straight to another if they're close. Problem is that...

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Distance(Tilemap.TileID(1282).X,Player.X,Tilemap.TileID(1282).Y,Player.Y). But Tilemap.TileID Is'nt a real function. Is there some way to do this that I'm missi...

posted 3 years ago
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Fade in/out at certain distances
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How do I make an object fade in when a sprite moves within a certain range, e.G 100 pixels away from it, and to fade out when it moves e.G. 300 pixels away from...

posted 3 years ago
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How do I test if an object is above me?
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I want to be able to test if an object is within X degrees north of me. I tried using angle and distance and stuff but cant figure it out.

posted 3 years ago
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I want to have an object to follow the path of the player. Currently I have a move to which I add a waypoint every 0.1 to which works, but the movement is prett...

posted 3 years ago

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