I created a dynamic fog system that makes objects peek out of fog depending on their height. It works with any object. All you have to do is add the object to a...
Howdy, been working on a maze horror game and I'm having an issue where the empty space in billboard sprites are cutting through the fog effect, resulting in an...
So basically, I'm trying to make a 3D Horror Game (but not heavily 3d). One of the major issues I'm running into is that when I make a 3D shape transparent, it...
In my testdevelopment I use volumetric fog to "hide" the spawning of the level: You can see how the blocks spawning is hidden in in the distance by black fog: H...
Its possible to make skybox and add to game fog to make visible area shorter?
The 3D Fog (exponential) effect must be depth-based (i.E. A plane perpendicular to the camera direction) because, especially at wider FOVs, you can get very unn...
I've been using the fog exponential effect for my project and up til recently been quite happy with it. However, I discovered that it doesn't really create a ra...
I'm currently working on a quick platformer game, and I plan to use some of my skills in 2D animation to make it. However, I've run into a small issue when maki...