I'm currently working on some enemy AI with the platformer behavior. When the AI is moving around on a solid, I want them to stop moving once they reach the edg...
So I'm working on redesigning a game I built a while back using a different engine. Its kind of based on a pool table. So anyway I have most things working real...
I'm getting strange lines around my sprites. They seem to be at the same place as the collision mask. It's not visible when I open the image editor. I can fix t...
Spent a good bit trying to figure out why my objects weren't colliding, finally resorting to the forums. I have two objects, both with collisions enabled, on th...
It's my first post in this forum. Hope I'm doing it right! OBS: I posted this same post in section "General Discussions", but realized it was at the wrong place...
I'm trying to do some point based collision and was wondering if there's a way to quickly check if 4 specific coordinate points have a sprite under it. For exam...
Hi again! This is my second post, here I go. Commands: A key, D key and Space bar key. I'm inspiring myself on Dandara jump mechanics: Right now my main issue i...
Hi again. I'm still working on my multiplayer prototype. I've encountered many times the problem of having to pick for a specific object inside a family, only t...
Short question: How can I check there's a solid object over the player head? I use simple Platformer Behavior. My character can sit and roll under obstacles. Wh...
I have a top down rpg using Tile Movement (snapping perfectly to grid - important!). I finally figured out pushing Rocks which is working nicely - it turns on/o...