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I have designed a project using construct. My main character when collides with the object it should destroy it.but when it collides with multiple objects all move at one time. How to prevent this and allow only one character to move at a time?
I am confused - can you show some screenshots of your events and explain in better detail what the problem is?
WHEN THE WIZARD COLLIDES WITH THE ICE BLOCK IT SHOULD MOVE. BUT ALL THE ICE BLOCKS MOVE AT A TIME
Screenshot the events not the layout so we can see what is going wrong with your code.
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I have not completed the programming
Please do not post the same thread multiple times, and please be patient when waiting for responses on the forum. I deleted your other thread. See the Forum & Community guidelines
You can use System:Pick nth instance with 0, to just pick the first one, or use some other criteria if you have a preference.