I have multiple square sprites, and on each side of each square there's a different letter (or it could also be that there's just one type of letter for all fou...
I'm working on a multiplayer platform fighter kind of game, and I'm using a family for the attacks and player characters. Mostly this has worked fine. But somet...
I'm working on a simple game where I have my controlled sprite with 8 tile movement and walls that have the behavior set to solid. Every time my sprite gets clo...
Hi basically I have the same question like maxrpg in this Topic . Only that it doesn't work for me. And the difference maybe, that I have an Enemy-Family. So if...
Instances have a tesOverlap(wi) and testOverlapSolid() would it be possible to include these same functions with an overload for offset? As of now the way to ac...
This is a noobie mistake, but it may help someone. My collisions with objects were becoming way off center. I wasn't sure how to fix it. After about 10 minutes...
I'm trying to tell whether a sprite is colliding with another sprite from the top, left, right or bottom. I thought I could it with a combination of the angle o...
In my project, I've created an entity that creates an object, it's like an enemy. There's more than one entity in the layout that creates this objects, but when...
Hey, anyone know if there's a way to pick the Solid that stopped the MoveTo in the new MoveTo behavior?
I'm messing around with 2 sprites trying to understand how can I make each one STOP when colliding each other no matter what speed I will be dragging it. Should...