I don't think this is possible at all, but I make overlooking another way to solve my problem.
Ultimately, I want a behavior to be able to alter the collision shape of the object. In editor, I would achieve this by changing frames in a sprite animation and having a different collision shape, but that can't be done from a behavior.
In the end, I would prefer being able to create any arbitrary collision poly at runtime. But baring that, I still would like to be able to set collision polys.