I though I would create this degree chart as a reference for people to visualize the angles in Construct to make it easier to create within the event sheet.
I am trying to set a movement similar to the enemies in the binding of Isaac. I've tried different ways to make an enemy chase the player. I tried to do it in t...
I want to set the angle of motion towards the player with the bullet behavior but I can't find a way.
I'm trying to work out how to rotate objects around a moving position, while keeping the objects relative to their original positions. Currently I can rotate ob...
I'm trying to optimize the logic that I have already made. Checking the CPU usage it takes 2% only for this function. Basically, on top of the collision player...
I am making a game that is sorta like a top down pikmin game. I want the 'pikmin' to move to the player but always be facing either left or right. Help?
Let me explain: Thanks to the tilemap you can change the angle of the tile in 90 ° increments. I am simply trying to recover this angle for each tile of the til...
I'm trying to cast a ray from the direction the player is looking but like slightly to the left or right. But I cant raycast from the player at an angle. So I h...
I want to be able to test if an object is within X degrees north of me. I tried using angle and distance and stuff but cant figure it out.
So I have this enemy with three different parts. The head, the body and the tail, they're all put together in a container. The problem I have is that the differ...