I have a ball with 8 collision points with bullet behavior and "Bounce off solids" checked. However, when the ball bounces around, since the collision points do...
I created a circle sprite for the right thumb to control the player sprite. I used this code to get the angle from the center to the touch position to rotate to...
Hi again! This is my second post, here I go. Commands: A key, D key and Space bar key. I'm inspiring myself on Dandara jump mechanics: Right now my main issue i...
There's something weird going on. As soon as I preview the Layout, some events don't trigger even though I know the conditions are being matched. Then, some tim...
I have some sprites with the bullet behaviour and set angle of motion to random (360 degrees). Set angle is unticked. When they move they always face right; How...
HI have some sprites with bullet behaviour, set angle ticked and angle of motion set to random (360 degrees). How do I stop them from sometimes displaying upsid...
I've been tinkering with this for a day or two now and unfortunately it's still giving me issues where the animations just won't change. The Object has the Path...
Is it possible to set the angle of a timeline path relative to the angle of the object using the timeline? For example, if my timeline is a straight horizontal...
I'm struggling to explain this well so I have included an image to help explain: So I'm using tiled backgrounds for collision boxes in my game. I know they're n...
Hello I need help with the enemy weapon rotation. If the player stands too close to the enemies their weapons become flipped (circled red in the 1st picture) wh...