i am trying to set a movement similar to the enemies in the binding of Isaac
imgur.com/lSH6qp5
i've tried different ways to make an enemy chase the player. i tried to do it in this way with the 8direction behavior
but the movement is very awkward, like very weird. i tried using the bullet behavior and the "move at angle" action but i don't know how to set the angle of motion towards the player.
Open the Demonoire project that comes with Construct and take a look at the walking skeleton or slime logic for movement, that will be useful.
i don't think i get it, is it supposed to be like this?
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Well almost, there isn't supposed to be two different variables because you're setting it then comparing it. You've used two different variables but it should be one.
i have a problem thought, while construct 3 has 3 slots in the "within angles" action, construct 2 only has 2 (yea i forgot to mention i was using construct 2)
Umm looks like you're using the object? Try system on both...