i am trying to set a movement similar to the enemies in the binding of Isaac
imgur.com/lSH6qp5
i've tried different ways to make an enemy chase the player. i tried to do it in this way with the 8direction behavior
but the movement is very awkward, like very weird. i tried using the bullet behavior and the "move at angle" action but i don't know how to set the angle of motion towards the player.
Open the Demonoire project that comes with Construct and take a look at the walking skeleton or slime logic for movement, that will be useful.
i don't think i get it, is it supposed to be like this?
Well almost, there isn't supposed to be two different variables because you're setting it then comparing it. You've used two different variables but it should be one.
i have a problem thought, while construct 3 has 3 slots in the "within angles" action, construct 2 only has 2 (yea i forgot to mention i was using construct 2)
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Umm looks like you're using the object? Try system on both...