View a comprehensive history of all the new additions in Construct 3 since the first release.

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Project Bar: 'Select all in project' option, to edit properties for all instances in project
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New 'Procedural terrain generation' advanced example
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Instant Games: 'On context change cancelled' trigger
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Instant Games: 'Navigation menu' property (affecting value of "navigation_menu_version" in fbapp-config.json)
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Add a warning on export if the project uses images larger than 4096 pixels, since this is larger than the maximum texture size of some devices (including most mobile devices)
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Animations Editor: Option to draw ellipses enclosed in the rectangle defined by dragging the pointer
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New 'Facebook Instant Games' export option, which generates the now-mandatory fbapp-config.json file
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Instant Games: 'Change context' action (based on chooseAsync) and 'On context changed' trigger
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Instant Games: 'Custom update' (based on updateAsync with CUSTOM action), 'Switch game' and 'Subscribe to bot' actions
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Instant Games: 'Show ad' action can now specify the ad type to show
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Facebook plugin: add 'On CTA click' action, for use in Playable Ads
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JSON Plugin: Push value/Pop value actions for adding/removing values at the start/end of an array
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JSON Plugin: Front/Back expressions for retrieving values from the start/end of an array
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C3 runtime debugger: add properties for Z elevation
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New 'Monk fight' beat-em-up style template
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'Max spritesheet size' project setting, allowing customising the tradeoff between lower memory usage (smaller sizes) or better performance (larger sizes)
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Data editor: menu options for resizing one or all rows/columns
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Data editor: persist row and column size for project file until end of session
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Platform Info: conditions to test if web/Cordova/NW.js/UWP export
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Startup notification when "Simplified user interface" enabled
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Parameters dialog: support for undo/redo when typing expressions
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New 'Tweening' example showing basic usage of Tween behavior
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New 'JSON' example showing how to read a JSON file
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Drawing canvas: 'On resolution changed' trigger (useful for redrawing one-off content)
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Advanced Random: new RandomSeed expression
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Advanced Random: default black to white color gradient
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Advanced Random: can now replace system random with the plugin's inbuilt seeded random number generator
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C3 runtime: new rgbEx255 and rgba255 expressions, using 0-255 range instead of 0-100
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New examples: Animated SpriteFont effects, Animated Text effects, Noise textures, SpriteFont formatting, Text formatting, Tile-based game
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C3 runtime: system expressions ViewportWidth and ViewportHeight, returning a layer's viewport size
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Platform Info: new expressions CanvasCssWidth, CanvasCssHeight, CanvasDeviceWidth, CanvasDeviceHeight