Beta versions are not as thoroughly tested as stable
Loads of bug fixes
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In this release we have a big batch of bug fixes as we work to polish off some of the new features like the Tween behavior and Drawing Canvas, and also work to mature the C3 runtime ready for its first stable release enabled by default. Given the amount of changes and work going on we think it will be a few more weeks before we reach a stable release. However given that the first stable release that switches over to the C3 runtime will be a major milestone, we'd rather take the time to make sure that goes as smoothly as possible and not rush it.
There's also a couple of new color expressions working in the 0-255 range that artists are familiar with (note the original expressions work in a normalized 0-100 scale), and a few updates to the SDK. One more notable fix is that the C3 runtime can now create instances even when none are placed in any layout in the project, which was not possible in the C2 runtime. Note in this case all the object's properties (including instance variables, behaviors and effects) are left at defaults, so you may still want to place an instance somewhere to set the initial values. However in many cases this is a nice extra convenience, especially if the object is just for effects and you're not worried about its properties.
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Love this "C3 runtime: can now create instances that are not placed in any layout"
NICE ! So I don't need to make an extra layout just for placing sprites.
Can't wait for the stable version release.. Very exciting :)
Yay! No more "object bank" layouts that specifically just hold 1 instance of many sprites to be created at run time.
:D nice to see that option for the 255 rgb scale.
Why wouldn't you want Drawing Canvas rotatable?
We found a bug: When you create a family and collide with an instance of it, it freezes the game.
In addition, in the debug does not show the information of the created instance.
Please file bugs on the issue tracker following all the guidelines: github.com/Scirra/Construct-3-bugs/issues
So, to clarify, does this mean that we can reference an object instance that does not yet exist in any layout and not create an error? Or does it simply mean that we can CREATE such an instance that isn't in any layout? ...actions and conditions to follow, of course.
Is there a way to unsubscribe from notifications of these updates?
What's the difference with the RGB expressions? Can i Just use RGB() still?
Wow "C3 runtime: can now create instances that are not placed in any layout" you should have started with this, this is great!