View a comprehensive history of all the new additions in Construct 3 since the first release.
3D model: cross-fade between the previous and the next animation
New demo game 'Arcane Express'
Layers Bar: option to replicate layer (and all sub-layers) across entire project
Layers Bar: option to rename layer across entire project
Timeline controller: add conditions to pick instances in timelines
Timeline controller: actions to play timelines in between a specified range
Material property 'Transmissiveness' (amount of lighting shown on opposite side to light)
3D model: support importing and replacing multiple 3D models at a time from the Project bar
Asset browser: support .gltf and .glb files
Layout ambient light property
Material properties for objects that support 3D lighting
3D model: add 'Import with options' context menu option to choose additional importing options
3D model: support models using an 'emissive' texture instead of a 'diffuse' one
New examples 'Magic cube', 'Morse code'
3D model: add 'Set mesh object' action to use a Sprite instance as mesh texture source
3D model: support models that use alpha testing
3D model: add actions to modify bones and meshes at runtime
3D model: support auto complete in expressions with arguments
Layer draw order option 'Z order flip' (works as 'Z order' but reverses when camera Z < 0)
New example 'Word search'
Construct Game Services: add CloudSaveID expression
3D model: actions to load and unload textures at runtime
3D editor: Alt+Right click as alternative shortcut to orbit view
3D editor: show faint guide for 2D objects with 3D rotation indicating their non-rotated location
Drawing Canvas: support for 3D rotation
Rotate behavior: support for 3D rotation
Pick nearest/furthest condition: add Z co-ordinate