Beta versions are not as thoroughly tested as stable
3D lighting; more 3D model updates; bug fixes
11 August, 2026 ()
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Notes
This week we're launching a major new feature, and the most significant visual update for a long time: 3D lighting! Take any existing project, drop in the new 3D light object, and you'll instantly see a realistic 3D lighting effect. You can adjust the light color and intensity, using a reference distance as the distance at which the light has 100% brightness to help get suitable lighting. You can use a point light, directional (lights all surfaces evenly regardless of distance), or a spot light (lights a cone shaped area); the light can also be rotated in 3D to orient directional and spot lights. Currently the engine supports up to 16 lights on-screen at once, but to help manage this, lights that do not visibly contribute to the viewport are automatically excluded, based on the light radius.
Once you add a light to a layout, some new material properties will appear for objects in the layout. These include the surface type (allowing a "flat" mode for a retro style appearance, or disabling 3D lighting on a per-object basis), a specular color and amount, and a shininess factor, which are all used to calculate the 3D lighting appearance of that object. A new ambient light property will also appear for the layout, allowing you to control the minimum light level.
As we have a unified hybrid 2D and 3D engine, lighting applies consistently to both 2D objects like Sprite (including with 3D rotation, and even 3D mesh distortion) and 3D objects like 3D model and 3D shape. Lights do not yet cast shadows - that's something we'll be looking to in future - but you can still produce some impressive effects with them. We can't wait to see what you come up with!
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Launch r498
New Features
New Additions
Layout ambient light property
Material properties for objects that support 3D lighting
Changes
Update 'First person shooter' template to use 2D sprites as billboards rather than 3D shapes
Bug Fixes
Platform: horizontal acceleration calculations not properly framerate independent
Properties Bar: size of 2D objects could sometimes incorrectly show third percentage value
Exporting project with fixed framerate mode incorrectly showed warning
Editor: some dialogs could occasionally show wrong caption text
Audio: could still play audio if loading while enabling silent mode
3D model: world transform expressions not getting the correct values in some cases
3D model: 'Set mesh object' not working as expected with image sizes different to the original model textures
3D model: 'Set mesh object' not working as expected when called multiple times
Better support for setting initial values when loading parameters which are not present in older projects
Delete keyboard shortcut deleting unexpected project objects in some circumstances
Performance Improvements
Mesh distortion: fix performance regression from r497
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