Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r501

Cross-fading 3D model animations; project-wide layer updates; new demo game

02 September, 2026 ()

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Notes

In this release the 3D model object now supports cross-fading animations, allowing a smooth appearance as animations change, rather than suddenly snapping to a new animation. We've also got two new features to make project-wide layer updates. While global layers manage the content of layers, managing your actual layer list across many layouts in a large project could become a headache, and these features are designed to resolve that. First of all the new replicate layer across project option in the Layers Bar will find all other layers in the project with the same name and update their layer properties and sub-layers to match. This adds, removes and moves sub-layers by their name - but that means renaming a layer will be treated as deleting the layer and adding a new empty one. To fix that case, there's also a separate rename layer across project option. Hopefully these allow for easier management of layer trees across a large project. Please note as these make changes across your entire project, we recommend making a backup of your project before using them, as if anything goes wrong it could leave you with a lot of cleanup work.

We've also got a great new demo game Arcane Express making use of Construct's new 3D features, and a few other changes and bug fixes. Happy testing!

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Launch r501

Changelog iconNew Additions

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3D model: cross-fade between the previous and the next animation
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New demo game 'Arcane Express'
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Layers Bar: option to replicate layer (and all sub-layers) across entire project
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Layers Bar: option to rename layer across entire project

Changelog iconChanges

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'Set position to another object' now updates Z co-ordinate
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3D light: update description for reference distance

Changelog iconBug Fixes

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Folder projects: could become unopenable if saved after moving project file referenced in event sheets
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Sprite: image point position did not take in to account 3D rotation
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Crash renaming behaviors/effects (regression r500)
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Drawing Canvas: pasting objects with effects working incorrectly in fixed resolution mode (regression r491)
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3D model: restoring from JSON not working as expected

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  • At last a very useful feature I am waiting for - replicate layer!! Amazing ! Hmm can we control which Layouts to replicate .. that will be needed without it can be difficult to manage.. Also I tried to replicate some layer and it didnt work as it didnt replicate at other layouts..

  • Great work, Construct Team! We can’t wait to use the crossfade animation for 3d model. Now we can finally switch from the old version of Construct 3.

    Also, I don't see any options in 3d model for cross fade animations.

      • [-] [+]
      • UpvoteUpvote 1 DownvoteDownvote
      • DiegoM's avatar
      • DiegoM
      • Construct Team Construct 3 Developer
      • 1 points
      • (0 children)

      It's the new 'Transition duration' parameter in the 'Play' and 'Set Animation' actions.

  • nice! Cool to see the new layer feature

  • It's possible to add more than 16 3D lights to scenes?. I hope this will be expanded to, say, 32 or 64.

      • [-] [+]
      • UpvoteUpvote 2 DownvoteDownvote
      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 2 points
      • (0 children)

      You can have more than 16 lights in a scene - the limitation is only on how many lights are in the viewport at the same time. So you could for example have 100 lights spread across a level, and so long as only 16 are visible at a time everything will work. The light radius is an important option to make sure far away lights don't count.