View a comprehensive history of all the new additions in Construct 3 since the first release.

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Project Bar: add 'Copy path' context menu item for project files
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Monaco: specialize autocomplete for runtime.platformInfo
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Monaco editor: add back Construct-specific autocomplete (e.g. runtime.objects)
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New example 'Bowling'
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Monaco editor: add back beautify/minify options for JSON
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Monaco editor: add 'Format document' option for HTML and CSS
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Remote Preview: use responsive layout to better handle narrow sizes
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Flowcharts: allow disabling nodes in the editor and bypassing them at runtime through a default output
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New example 'Bumble beep'
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Settings: new section for Text / Code editor settings
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Video recorder: support for H.265 video codec (where browser/platform supports it)
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New example 'Bucket warrior'
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Debugger: add 'Tweens / Timelines' measurement to CPU profiler
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Flowcharts: add option to set default outputs in nodes, along with relevant ACEs
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Debugger: allow searching by UID
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New demo game 'Avalanche' and example 'Hero attributes'
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Animations editor: add feedback showing when there are no frames or animations created in the sprite sheet importer
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Tilemaps: new 'patch' brush to be used in the editor and at runtime
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Flowcharts: option to disable outputs
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[ADD] Timeline Controller: add new parameter to 'On started' triggers to have more control over when actions are executed
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Templates: support effects 'Enabled' property
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System action 'Set layer rendering mode'
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Settings dialog: 'Check for updates for installed addons' checkbox
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Addon Manager: 'Show updates only' checkbox
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New examples 'MIDI input', 'MIDI output', 'Pixel painter'
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Debugger: CPU profiler now shows plugin/behavior processing time for individual plugins/behaviors
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Array: new sort action options 'Y axis (by row)' and 'X axis (separately)'
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Animations editor: a few new options to generate animations from rows or columns when importing sprite sheets
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Tilemap brush editor: context menu option to set all the tiles in a brush template from a selection
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Tilemap brush editor: context menu option to add multiple optional tiles to one position of a brush template
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Animations editor: add rows and columns inputs to the sprite sheet import dialog
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New object type properties to specify template to use when dragging from Project Bar to Layout View
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New examples 'Neon escape', 'Tasty cappuccino'
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Context menu options to pin plugins/behaviors/effects to top of dialogs when adding