Ashley's Forum Posts

  • There is an example that comes with Construct 2 that does that.

  • The expanded/collapsed state is part of the UI state, and the UI state is only saved if the event sheet is saved, and the event sheet is not saved if there are no material changes (as in actually altered events).

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  • Each browser has its own GPU blacklist tailored for the browser's own rendering engine, so it's possible WebGL works in some but not all browsers. It could just as easily work in Edge but not Chrome on another system. It's one of the downsides of HTML5, but the advantage is it removes the case of crashing on startup/severe glitches/bugs that basically ruin the game, which native apps can suffer from As ever, for development the latest and most up-to-date hardware and software is what you normally need...

  • I don't think this is anything to do with the signalling server. It's probably just to do with your network configuration. The "address not available" suggests that you do not have permission to run a server. You might need admin permission, you might need to change your firewall settings to allow server hosting on ports 80/443, or something else like that. You might also have the wrong IP!

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  • I'm genuinely confused by this. We had a conversation which from my perspective went like this:

    • there was a bug reported in the AdMob plugin; since the plugin depends on one of your Cordova plugins I got in touch to investigate a fix
    • you suggested some kind of deal, this seemed fair since the AdMob plugin we ship with C2 depends on your cordova plugin
    • since the AdMob plugin is the only one that any official C2 features depend on, naturally I focused on that.
    • we considered various arrangements and in the end offered for Scirra to purchase a license for C2 users to use your AdMob Cordova plugin without any revenue share.
    • in response you posted this, appearing to decline our offer.

    Perhaps there was some miscommunication. I was focusing on features that C2 ships with and therefore we are obliged to officially support. Any other third party plugins that no official features depend on we treat the same: they are independent projects of the developer, without any involvement from us. In particular we do not oblige ourselves to support them (such as how we specifically require that bug reports do not make use of third party plugins) because we cannot burden ourselves with supporting other developer's code. It can often be especially difficult to work with given that some developers have a radically different approach to their code, using different paradigms, algorithms or libraries to those we use ourselves, meaning even small changes can be very time consuming.

    We intend to treat all third party developers equally in that regard, so as to not upset any other developers who do not get any favours, except for individual cases where official features depend on third parties. Even in these cases we are very careful, because it's possible we start using their code, the original developer disappears forever, users report a series of difficult bug reports, and then we're obliged to fix someone else's code. So even in these cases we are very careful in our approach. I am sorry if at any point I unintentionally caused offence in any way, that was certainly not the intent, it is a difficult area that we are very cautious about.

  • Neither Cocoon.js Canvas+ nor Ejecta are either officially supported. The Intel XDK, PhoneGap Build and the Cocoon webviews all build probably identical apps using Cordova, of which Intel XDK is simply the cheapest, because it's free!

  • This is surprising. $500 to remove a splash screen is more than the Construct 2 Business license.

    This does not look like a competitive service any more: the Intel XDK is free, and PhoneGap Build has a free plan or $9.99/mo to lift some limits. AFAIK neither impose any splash screen restrictions. Cocoon did have Canvas+, but it had such awful compatibility problems that we deprecated it earlier this year to only officially support Cordova-based platforms, which both the Intel XDK and PhoneGap Build do perfectly well as far as I'm aware.

  • - are your graphics drivers up to date?

  • No, sorry, underlining is a CSS feature and not supported in the canvas.

  • What kind of keyboard shortcuts do you want specifically?

  • You can basically ignore the limitation and the C2 engine will queue the audio to play on the next touch. Music only starting when you next touch the screen is a limitation in Chrome for Android and Safari on iOS.

  • But my windows has a glitch where it will not update..

    Maybe the same thing that is preventing Windows updating is also causing a problem with Construct 2, or installing all available Windows Updates would fix the problem. So you should really try to fix this first before investigating what's wrong with C2.

  • It is supported on iOS 8+. (It's not the Intel XDK that supports or does not support it, it's iOS itself.)

  • I am pretty sure you are just choosing the wrong install options for Visual Studio. Nobody else is reporting problems, and in particular you say the Windows 8.1 export for VS2013 doesn't work either, which as far as we have been aware has been working reliably for quite some time now.