Ashley's Forum Posts

  • That's a good point - you can only build Windows 10 Store apps with Windows 10. If you have Windows 8.1 I don't think you can build Windows 10 apps. That's a limitation in Visual Studio itself.

  • From the bug report guidelines:

    [quote:3n3a6ya7]You closed my report without investigating it. I'm offended!

    Please do not be offended; we deal with large numbers of bug reports and our aim is to deal with them as efficiently as possible. We want to make sure you get in to the habit of filing useful, detailed, actionable bug reports which we can diagnose and fix quickly. This benefits you as well, since you are more likely to get your bug fixed, and sooner. So it is in everyone's interest that you learn to follow the guidelines to the fullest extent possible for every bug report. We may unceremoniously say that it is closed without investigation, but that is probably one out of 10 or 20 that day, and we want to highlight how you need to help us help you.

    If your report is closed, it should be easy to copy-paste it in to a new report and make the necessary alterations.

    While we of course appreciate paying customers, unfortunately a bug report without the necessary information does not suddenly become useful just because you've purchased the product. I must emphasise we have been doing this for years and the guidelines are carefully written to help us help you.

  • I can't reproduce here: once exported for Windows 10, it opens in VS2015 just fine. Are you sure you installed the Windows Store component in the VS2015 installer? It might be worth reinstalling and double-checking which components are enabled.

  • Well it's possible, but not really feasible given the current architecture, and almost all our resources are on Construct 3 development at the moment. Using high-quality fullscreen mode already allows for this too, so it would be a lot of work for something that is already possible.

  • paula22 - none of the reports you posted were useful - I need all the requested information to have any chance at all of being able to resolve the problem. The bug report guidelines include all the rationale about why we have adopted this approach after many years of dealing with bug reports. It is aimed at encouraging you to post useful bug reports which we can actually do something about, which helps us help you.

  • Closing, please follow the bug report guidelines. The guidelines include links to services that can host the .capx file for you. You should also include the exact text of any error messages.

  • Closing, please follow the bug report guidelines: attach a .capx, include the exact text of any error messages, and include all relevant information in the report itself (please don't refer to other threads, it's always confusing)

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  • Closing as not a bug anyway, that code is there for backwards compatibility and you can ignore the message, it has no effect.

  • Closing, please follow the bug report guidelines.

  • What error do you get exactly? Could you post a report to the Bugs forum following all the guidelines?

  • Do you have the RTM build if VS2015? The RC version is not supported any more.

  • It's not really possible to run shaders after the 'low quality' fullscreen scale: it has already finished rendering the entire game, and the result is scaled up. If you want high-quality shaders, you have to use high-quality fullscreen mode.

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  • >

    > 9. Ashley and I don't agree on optimization efforts. Maor at one point was told not to bother doing optimization. There was little he could do with enough performance impact. The game ran at 5fps(on mobile) and crashed. We sat down for 2 months going back and for over email and got the game running to 50fps+.

    >

    I don't understand completely, should we try to optimize or not?

    I don't think we disagree, my point is that you should only optimize when you have measurements indicating that performance is not good enough, and in that case, your optimisations should be guided by the measurements. Too often people try to optimise things that have approximately zero impact, because they don't know what the real issue is. Obviously if a game is running at 5 FPS that is a clear sign performance is not good enough, and using other measurements can help guide you in to improving that.

  • Follow the release notes to stay up-to-date with changes. The r202 release notes covers the new Local Storage plugin in more detail.