I'm trying to make a conversation in my game and I'm wondering how I can make it so that once the player has read what's on the screen, they press "Enter" to ch...
The topic says it all: I can't figure out how to achieve that. I have multiple Doors in my layout that do open automatically using a coordinate-tween upon colli...
In case the same trigger happens multiple times at the same tick for different instances of a family object, do this trigger get all instances at once and runs...
I've started making a new game in Construct 3, and I'm having a bit of an issue. I have it so that you press Enter to start a conversation with an NPC, but I'm...
So, my player walks up to a bench, which triggers text to appear, telling the player to "press S". That works fine, and the player presses "S" and the text chan...
How do I turn the gamepad-analog stick on y-axis >0 into a triggered event, so that it only alters the variable once if true. In the main menu I want to change...
How do you set up events to trigger the player's throw animation while running and then return to the default running when the button Is'nt pressed? I've tried...
I have an interesting problem that I can't solve. I have a calculation that should trigger when the calculation is met. However, it doesn't happen every time (b...
I have an event sheet function that change an object animation: Function(X,Y){. Event: Object.PosX = X; Object.PosY = Y; Action: Set animation to "Clicked"; }....
As in the image below the 12th event is triggered when a drag and drop operation on the "dart" object is dropped, after that if you touch the screen again and e...