I have been trying to find something on this on the forum with no luck. I have mixed with "tween" and "simulate control" but nothing. I just wanted to try and u...
I want to make an enemy spaceship move from right to left and shoot projectiles at the same time and the projectile refuses to come out of the cannons. Can you...
The new 'Move to' Behavior looks very handy, but I'm a little unsure of it's usage exctly - there's isn't any tutorials available for it yet and nothing in the...
I have found that the animation mode of the sprite is set to "Stopped" even when moving left or right, changing only when jumping and falling. I can't imagine "...
I am making a side scrolling platformer. I have a platform that moves left to right back and forth. I have an enemy sprite that moves along the same path as the...
When pulse is overlapping marble it moves and does the coding correctly, but when pulse is overlapping marblelevel2 it plays the sound, and doesn't play sound w...
I'm currently using the tween behavior for an arrow pointing at moving objects. When the player is near the moving object, the arrow moves smoothly to the movin...
Trying to create my first Doodle Jump clone, and I want the player to be able to move with touch. Unodrtunnly I'm having trouble understanding how to do it. The...
How do you set up events to trigger the player's throw animation while running and then return to the default running when the button Is'nt pressed? I've tried...