Content tagged timer-behavior

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Error in Rex's Timer Behavior
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Does anyone know how to fix this bug? Or what I'm doing wrong? I create a project with Function and Timeline. Then I create an object with Rex's Timer behavior....

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One Timer with multiple tags X Multiple Timers
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Leaving aside the convenience of only a timer to rule every time you want with tags, is there a more indicated pratice between it two? Or Shouldn't some of them...

posted 3 years ago
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I am using this as an example for my game. However, in addition I want to add a 3, 2, 1 Go kind of countdown. So basically, right now we are setting the flag to...

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How do I use timer behavior?
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I don't know why but my timer don't want to trigger. Here is what I want to do: I want to object A and object A2 look on their own variable and repeat spawn mob...

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The topic says it all: I can't figure out how to achieve that. I have multiple Doors in my layout that do open automatically using a coordinate-tween upon colli...

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Should the timer behavior run when window is inactive?
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Its so confusing that one of my project, the timer continuous to run even when inactive/minimized but on one 1-2 more project/window, their timer stops then sta...

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