Content tagged trigger

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30 usages of this tag
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Trigger condition parameters
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I'm working on an ink integration plugin for Construct 3. I managed very well on my own for a while but now am faced with a very small road block. I have workar...

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How do I animate every sprite object individually ?
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I am making a top-down shooter game. I create a simple sprite enemy and dublicate for testing. I want to enemies look through to players position. The problem i...

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How do I add to a Global Variable only once?
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In the game I'm working on a character is awarded trophies when certain conditions are met. How do I get the "add 1 to" a global variable the first time the con...

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How do I create a custom event trigger?
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I tried searching for quite a bit, but either my terminology is wrong or there just isn't much information about this topic. I want to create an event condition...

posted 3 years ago
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How to trigger a sound only once
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I have the following set up where the "thud" sound should only play once when a sprite lands on an object from a certain height. Instead, multiple instances of...

posted 3 years ago
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I have a sprite object, and each time I click on it I want it to call a function, or more specifically to cycle through a series of functions that all have the...

posted 3 years ago
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Animation Override Problem
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I have a character that has animations triggered at different moments. If it's jumping it has one animation, then another animation on falling. It has to catch...

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How do I create dynamic menu using sprite animations?
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Hey C3! Since being shown the many options available using sprites and frames, my project has drastically fewer "spawn" or "create" object codes. Instead, when...

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Collision for object trigger
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Hi there I am working on a little lawn mowing game. One of the features I would like to add is when you mow around a house then the house changes animation to a...

posted 2 years ago
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1. I want to limit the player to one bullet at a time. Meaning that bullet must complete its journey (either impact with target or leave the screen) before anot...

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