I'm working on an ink integration plugin for Construct 3. I managed very well on my own for a while but now am faced with a very small road block. I have workar...
I am making a top-down shooter game. I create a simple sprite enemy and dublicate for testing. I want to enemies look through to players position. The problem i...
In the game I'm working on a character is awarded trophies when certain conditions are met. How do I get the "add 1 to" a global variable the first time the con...
I tried searching for quite a bit, but either my terminology is wrong or there just isn't much information about this topic. I want to create an event condition...
I have the following set up where the "thud" sound should only play once when a sprite lands on an object from a certain height. Instead, multiple instances of...
I have a sprite object, and each time I click on it I want it to call a function, or more specifically to cycle through a series of functions that all have the...
I have a character that has animations triggered at different moments. If it's jumping it has one animation, then another animation on falling. It has to catch...
Hey C3! Since being shown the many options available using sprites and frames, my project has drastically fewer "spawn" or "create" object codes. Instead, when...
Hi there I am working on a little lawn mowing game. One of the features I would like to add is when you mow around a house then the house changes animation to a...
1. I want to limit the player to one bullet at a time. Meaning that bullet must complete its journey (either impact with target or leave the screen) before anot...