Downloaded the new release. Was curious about the timeline feature. But I can't see it anywhere. Thanks.
I tried to create a relative timeline for a small animation but it seems you can only use it for existing sprites (not created at runtime) and only for fixed in...
I have a question about the timeline feature. Problem. I'm trying to make changes to keyframes in my animation. When hitting 'S' to save the changes, Construct...
1) can I add sounds to a timeline? 2) how do I make sprites appear at specific places on the timeline (but not before)? Right now I'm having two keyframes next...
Hope you're having a great day. I'm trying to animate an arm swinging motion for a character. Problem is that the arm goes the wrong way if I rotate it more tha...
I got one character composed of 5 sprites. The animations are done with timelines. The timeline finished and I set the sprites to their original x and y. Also t...
I'm really happy about the new timeline feature but I'm having some trouble utilizing it properly in my game. I would like to animate an explosion in which I mo...
Not sure if this is an issue or not, but I figured I'd ask to see if anyone else has run into this. I've looked around and haven't found anything, but maybe I j...
I added a key frame that drops my sprite onto a platform and I would like to add a bounce behaviour. I changed the ease to "out bounce" to the falling keyframe...
I have tried different methods, with bools, masterkeyframes and checking for timeline.Progress. But getting the timeline to resume doesn't seem to work consiste...