Hi. I tried to create a relative timeline for a small animation but it seems you can only use it for existing sprites (not created at runtime) and only for fixed instances.
Is there no way to create a relative animation like increasing size and changing opacity and apply it to multiple sprites? And do I need one extra timeline for each sprite if they should not animate at the same time?
And is there a way to copy/duplicate the values if you have to have a timeline for each sprite separately?
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You can set a timeline's result mode to "relative", and use the Timeline plugin's "Set instance" action to play a timeline with a different instance.
Thank you very much!
Took a while to find the "Id" in the properties but it works now. :)
+ Touch: On hold gesture over CustomButton
-> Timeline: Set CustomButton to track "AnimButton" of the next timeline
-> Timeline: Play SetDefaultGame with tags "AnimButton"
-> System: Wait for previous actions to complete
-> CustomButton: Set size to (506, 87)
-> CustomButton: Set opacity to 100