Content tagged c3-runtime

The new Construct 3 runtime was launched at the end of 2018. It has large performance improvements over the previous runtime.

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46 usages of this tag
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The future of the Construct 3 runtime
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When we first announced Construct 3 , we said we'd focus on redesigning the editor, and carry over the same runtime as Construct 2. This was a wise choice given...

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Announcing the Construct 3 runtime
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We've been busy building a whole new runtime for Construct 3. We aim to release an initial testing version in the near future. Before that, we have a short blog...

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New text features in the Construct 3 runtime
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One popular request for Construct has been to be able to use formatted text (different text styles in the same object). As part of the new Construct 3 runtime,...

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The architecture of the Construct 3 runtime
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The new runtime has been completely rearchitectured. It's forwards-looking to the next years of the web platform. Here are some of the ways it's fundamentally d...

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C3 runtime alpha now available
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Today marks a major milestone in the development of Construct! In the Construct 3 r95 beta release you can now try out the all-new Construct 3 runtime. This is...

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Compiling expressions to JavaScript in the C3 runtime
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The latest beta of Construct 3 includes a major new optimisation for the C3 runtime: It now compiles expressions to Javascript. This improves even further the a...

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Optimising events with function binding
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Shortly after finishing the expression-to-JavaScript compiler , I realised a couple of the performance tricks we used there could actually be applied to conditi...

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Introducing the new Construct 3 debugger
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Construct's debugger is an essential tool for testing your game and diagnosing anything that's not working like you expected. It has advanced tools for viewing...

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Try the new Construct 3 runtime
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Back in April we first released an alpha of a brand-new runtime for Construct. This has been completely rewritten from the ground up and brings huge performance...

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Launching the new Construct 3 runtime
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We've been working hard for most of this year on a complete, ground-up rewrite of the runtime engine (the part of Construct that runs your games). This is a hug...