I also have the same problem as you. I have two timelines that can be moved alternatively for each player as in chess and the two timelines follow two different...
I'm developing a small prototype, but I have a problem. I want to create the lighthouse spotlight and make it moving horizontally in a loop (like it's looking f...
I have created a simple lift / elevator animation. There are 3 sprites used for this; 2 chains that holds the lift platform and one lift platform on which the p...
Is it not possible to have multiple objects of the same type controlled by a single timeline? I'm testing with an object (sprite) called 'Ball' which is also in...
I'm new to Construct and was trying timeline to create a looped character walk in a city tilemap. I'm using to instance variable to track the animation state of...
Is this even possible? Thanks.
I'm using timeline and move to for context. Lets say that a bigger ship gets destroyed and spawns a smaller ship. How'd the smaller ship continue along the path...
I have a sprite and two timelines with different animations for the same sprite. For example timeline1 moves the sprite up, and timeline2 moves it to the right....
I have recently started using the timeline features a lot more, but, I am facing problems with the following points: Sometimes the frames are not saved correctl...
I'm trying to do something quite simple with the timeline; Animate a tool that the player is swinging. When the player presses a button, I'm creating an instanc...