Example. Object Reached Distance to 100m Added to key time line XY pos of the object. After repeats object continuing reached 200m now automatic added key in ti...
I'm trying to figure out how to play a timeline from script. In particular, I'd like to play a timeline within an sync function and use await/finished like I ca...
Since I've failed to get the spriter animation plugin working on c3, I've resorted to using the timeline feature to animate my characters, but there are a few h...
I'm using the "Initial animation" property within a timeline to have multiple objects set their animations. Some of these animations need to play in a loop, but...
I have a puzzle game with different levels and all levels are represented in a distinct layout. At Lvl 5, I have a timeline animation and on Lvl 10, you may wan...
I prepared an animated process (by changing the frame) to create different dice values and it works smoothly now. But I wonder if I can do this with timeline. I...
I want to call a Construct 3 function from a timeline. The thing I'm trying to achieve is this: I have a timeline which shows a series of sprites and other anim...
Recently I went back to my game to copy some of my timeline animations,but found out that it was empty? I havent touched it at all and it is gone on the orginal...
My player has 3 ability states,for each ability different things happends while the animation plays.The condition for it to happend is on a specific frame in th...
So, theres this cube moving linearly across the screen using a timeline, and it dislocates about 10 pixels in the X axis, and about 3.5 pixels in the Y axis. Co...