OKAY. This is going to sound a little crazy, and it's a long story. So basically, I'm recreating a game from another engine. This game uses tilemaps, which is c...
I found some video tutorials where they're creating levels from tilemaps (all the sprites are in one big image) but I'm not able to find many like that, instead...
Can I use the default tilemap without copyright? What I meant was that the default tilemap is copyrighted? *Construct 3*.
I can't figure out how to use the tilemap brush editor. It won't let me select other tiles (see screenshot, it stays stuck on the first tilemap and clicking on...
What's the correct process to render everything to a base resolution and then scale that up to your screen/window resolution with filtering? As this seems to be...
Apologies for this basic question. I appreciate there are already a lot of posts about this. I feel like I've read them all twice and I'm afraid I still can't q...
I have grid of block sprites that I randomly set to 'filled', then after I want to go through and place the correct tilemap tiles on to each 'filled' block. Nev...
Basically, I am doing a top-down racing game, and I decided to make it split screen, after reading some forum posts and some tutorials, I managed to do it on my...
I've been searching for days in the forums for tilemap, tilebased, water flowing movement. The affect I'm looking for would be basically what Terraria does with...
So in Construct 3, you have the option to auto tile in the editor and it works really well, is there a way for people who play the game?