My game has a tilemap and I'd like the player to move based on these tiles. A similar approach is available in Construct 3 as a behaviour but uses the keyboard...
I'm trying to paint my level with a tilemap I made, and I gave it solid behavior, but I can't seem to add any collision events to the tilemap. I'm trying to hav...
I'm struggling to create a soko-ban esque game (because I want to) where you push tiles onto buttons, I aslo can't figure out how to use the tilemap either but...
It's been a while since I used C3, I'm rusty so I wonder what I'm doing wrong here. I've created a new project and these steps: 1 - Created a Tilemap object. 2...
Trying to make the character object go to either a front or a back layer in relation to the walls/roof in the top down perspective of my game; To give the illus...
You probably know the "Tiled Sprite v2.0" plug and I am curious if it is possible to port it to Construct 3 and add a new "Tilemap Sprite" Where, like the origi...
I read the tilemap plugin scripting api but i'm failing at accessing tile state in a tile map. Anyone have script example of how to get tile state of a specific...
I am getting an unexpected effect when I try to use the tilemap. I have a tilemap file, with 32x2 tiles. When I start the layout, the system creates several cop...
I've already sent in a bug report for this potential issue, but I also wanted to see if it's an isolated issue. Are you able to erase tiles in r217? I have trie...
I have spent a good chunk of time reading everything I could find on the forum, but I couldn't find anything that would really help me figure this out without c...