I know that it is possible to do this with arrays, but that just makes my game EXTREMELY slow(1-2 FPS) and I need a 'for every' with a tilemap object similar to...
I'm making a tank game where the bullets collids with map and it destroy a tile range with a certain radius. My game works fine, but I have a bad performance, s...
I switched to C3 runtime. And now all of my Tilemap looks horrible (Tilemap size 1024x1024).
I'm making a game where tilemap collides with some projectiles and destroys itself. For reason of detailing, the tilemap uses a 1x1 tile to generate the terrain...
Is it possible to change a tilemap texture to another texture during runtime?
Quick one which is probably quite simple but I can't work it out. I have created multiple layouts, and want to use the same tilemap across all layouts for my gr...
So, I'm making an editor for my game and I have my events set up like this. However when attempting to create a tile nothing happens. I Figured out that the til...
Just wondering about the limitations or any experienced tips when it comes to using the tilemap object. I'm wondering how well the tilemap object would handle a...
I must be stupid. I know there's to be away to reuse the same tilemap to built a different level, but for the life of me I can't figure out how. My game is a ma...
I am trying to set a split-screen using the Paster addon for a two-multiplayer platformer. It worked in first place but the issue comes when I try to draw the T...